﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class UnityEditorHandler : MonoBehaviour
{
    public float areaRadius;

    public float size;

    public Vector3[] nodePoint;

    public Quaternion[] nodePointRotation;

    public Transform[] trans;
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        
    }
}
